Chris Noessel > Masters Project: Free Range Learning Support> Free Range
Introduction  |  Process  |  The Service  |  Experience Prototypes  |  Conclusion  |  Appendices

Free Range

  The first channel is free-range, when the user is mobile. Service concepts selected or designed for this channel must take into account the circumstances of mobile technology and its use.
  • Mobile learners are frequently distracted.
  • Mobile technology displays are small.
  • Mobile processor speeds are slow.
  • Data throughput over wireless is slow.
  • Storage space is minimal.
  • Voice input is common and natural to the device.
  • Switching between visual and vocal control can be awkward.
  • Keyboard input is restricted and should be minimized.
  • Light and sound conditions of use vary greatly.
  • The amount of time a mobile learner can dedicate to a learning task varies greatly.
  • For safety and usability reasons, mobile learners should never fear negative consequences of instant and possibly protracted disengagement with any given component.
Self-awareness Learner Profile
Goals Question suggestions
Skills Learning Modules
Learning Modules
All Ears
SMS Reference
Learn Gety
Learning circle LC Challenge
Learn Gety
Learning resources Body Learning
SMS Reference
Genius Loci
Prompting Question suggestions
Topic Drift
Media Agent
Help from experts The Cavalry

NEXT> Online


© Copyright 2003 Interaction Design Institute Ivrea. All Rights Reserved.