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The first channel is free-range, when the user is mobile. Service concepts selected or designed for this channel must take into account the circumstances of mobile technology and its use.
- Mobile learners are frequently distracted.
- Mobile technology displays are small.
- Mobile processor speeds are slow.
- Data throughput over wireless is slow.
- Storage space is minimal.
- Voice input is common and natural to the device.
- Switching between visual and vocal control can be awkward.
- Keyboard input is restricted and should be minimized.
- Light and sound conditions of use vary greatly.
- The amount of time a mobile learner can dedicate to a learning task varies greatly.
- For safety and usability reasons, mobile learners should never fear negative consequences of instant and possibly protracted disengagement with any given component.
Learner Profile
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Question suggestions
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Learning Modules
Learning Modules
All Ears
SMS Reference
Learn Gety
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LC Challenge
Learn Gety
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Body Learning
SMS Reference
Genius Loci
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Question suggestions
Topic Drift
Media Agent
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The Cavalry
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