Chris Noessel > Masters Project: Free Range Learning Support> Body Learning
Introduction  |  Process  |  The Service  |  Experience Prototypes  |  Conclusion  |  Appendices

Body Learning

  To overcome the limitations of the screen interface, this service component includes-for a small extra monthly charge-the use of Body Learning modules. These are marked as such when learners browse the catalogue of learning modules. To use a Body Learning module, customers must pickup or receive via mail a small "backpack" accessory for their mobile device, which provides sensor information about the environment in which it is being used, such as bearing, tilt, and even temperature. Body Learning modules reference this data to help engage more of the learner's senses. For example, the user could control graphically augmented 360-degree images of a given location by turning their body and adjusting the tilt of their phone. Body Learning has the additional benefit of making the service more attractive to kinesthetic learners.

Prototype

Description of Use

References and Influences:

  • Virtually Healthy: The Virtually Healthy research group at Media Lab Europe is developing galvanic skin response games that help learners relax, by measuring galvanic skin response as an input.
  • Body Mnemonics: Angesleva's innovation is to give devices such as PDAs and communicators a mechanism for detecting their orientation with respect to their owner's body, so that by tapping a shoulder, say, or a pocket, different functions can be accessed. The Body Mnemonics system depends on accelerometer path detection algorhithms needed for the modules.
  • Visual and display apparatus: M. Kent Norton received a patent from the U.S. Patent Office in 1994 for a Visual and Display Apparatus. First part of the patent abstract: A compact hand-held viewing apparatus that automatically determines the three-dimensional direction in which it is pointing and automatically presents information to the user related to features which are visible in the field of view of the apparatus in that three-dimensional direction.

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